Industry News
UK Gambling Commission: No link between loot boxes and exposure to gambling


The UK Gambling Commission has refuted assertions from the media that it links the exposure of children to loot boxes as a gateway to gambling.

Following the Young People and Gambling 2018 report released this week -- which found that three in ten children had opened loot boxes while playing video games -- several news outlets extrapolated the connection.

However, speaking with, a Gambling Commission spokeswoman said the report does not make that claim.

"We've not in anyway, in the survey, referred to it as exposure to gambling," she said. "The reason we've asked that question is that it's a very popular subject matter and we want to try and make sure that we have as much information and data around it as possible."

For this first time, questions surrounding awareness and usage of loot boxes were added to the annual survey of nearly 3,000 children aged 11 to 16 years old.

Although the UK Gambling Commission has previously raised concerns with the "increasingly blurred" lines between games and gambling, it does not consider loot boxes as either gambling or a gateway.

While the survey did find the number of child gamblers has quadrupled in two years, it did not explicitly make the connection with loot boxes.

"I think the confusion is... across Europe there are different views," the spokeswoman added. "We are more aligned to what the Netherlands' stance is on it. Obviously Belgium has taken its own stance on it."

The survey did find that 15% of children aged between 11 and 16 are aware of skins betting websites, but only 3% have ever participated.

Awareness of loot boxes among children is considerably higher, with 54% of children knowing that it was possible to pay money for them in games, and 31% actually acquiring and opening them either through their parent or guardian, or their own means.

While UK Gambling Commission's stance remains unchanged, a recent study Dr David Zendle and Dr Paul Cairns of York St. John University and University of York respectively found that loot boxes were "psychologically akin to gambling".