About TGS

Organized by the Taipei Computer Association, Taipei Game Show (TGS) evolved from a modest event of just a few thousand attendees in 2003 into one of Asia’s leading gaming events, drawing hundreds of thousands of visitorsfrom around the world. As the first gaming exhibition of the year globally and the largest in Taiwan, TGS witnessed the growth of the gaming industry while remaining committed to providing game companies with the best promotional platform and delivering the ultimate event experience for gamers.

Taipei Game Show 2025 took place at Taipei Nangang Exhibition Center Hall 1, utilizing both floors of the venue. Continuing its hybrid format of physical exhibition and online programs, the show brought together major gaming brands and collaborated with Twitch and Bilibili to livestream content from the TGS STAGE, including stage programs, producer meetups, and world premieres,enabling visitors and industry professionals from around the world to participate in the festivities beyond geographic limitations.

Asia Pacific Game Summit

Held annually alongside Taipei Game Show since 2014, Asia Pacific Game Summit (APGS) had, by 2025, hosted over 300sessions. It brought together global industry elites to share insights on topics such as “Game Development”, “Indie Games”, “Game Operations and Marketing”, “Generative AI”, “eSport”, and “Monetization”. In2025, the summit featured renowned speakers from companies including NVIDIA, SQUARE ENIX, and Valve, offering in-depth, experience-based knowledge.

In 2018 and 2019, APGS hosted the “eSports Panel” that overviewed the changes in the gaming industry from the industrial, governmental, and academic perspectives, and analyzed the role game developers and publishers, hardware brands, and eSports organizations play in the field of eSports.

In 2019, the launch of INDIE SALON provided a space for indie game developers to connect. In 2024, GAME LINKER 2024 Fall further strengthened cross-sector collaboration between game studios, IP creators, and boardgame designers. Partnering with the Asia Silicon Valley Development Agency, APGS also organized forums on tech trends. From 2022 to 2024, it held the “Metaverse Forum,” and in 2025, presented the “AI Forum,” which focused on trends such as Generative AI, Edge Computing, and AIoT. These sessions offered valuable insight into how AI was reshaping development and user experiences. APGS continued to serve as a leading platform for exploring trends in the gaming and entertainment industries.

B2B ZONE

The B2B Zone served as a dedicated platform for industry professionals, fostering networking, IP licensing, and cross-border business partnerships. The exhibition featured indie game studios, game developers, game publishers, art and audio designers, payment/monetization providers, and digital media marketing.By 2025, the B2B Zone had facilitated over 20,000 business meetings, enabling numerous global collaborations.

This year, the B2B Zone featured 79 exhibitors from 14 countries, including several publicly listed companies. In collaboration with industry associations and expos from Japan, Korea, Singapore, the Philippines, Lithuania, Australia, Shanghai, and Canada, the event welcomed over 1,800 professionals from 43 countries, generating an impressive number of new business opportunities in the global gaming market.

B2C ZONE

The B2C Zone provided an annual gaming experience for gamers, featuring the latest and most anticipated gaming content. Every year, gamers eagerly looked forward to hands-on previews of unreleased titles and the chance to meet top game producers.

In 2025, the B2C Zone showcased over 350 cross-platform games, including more than 100 unreleased titles available for trial. The event covered console games, online games, mobile games, esports, and gaming peripherals, with many titles making their Taiwan debut.

The TGS STAGE offered world premieres, esports tournaments, international matches, and live performances. Gamers had opportunities to interact with producers, streamers, and professional cosplayers. The B2C Zonealso featured two fan-favorite themed areas—Indie House and Board Game Wonderland—delivering a complete gaming experience. Across four days, the event welcomed over 370,000 visits.

Indie House

Recognized as Taiwan’s largest indie game event, Indie House continued to flourish through the golden era of indie games. First introduced in 2015, Indie House reached a historic milestone in 2025, featuring 171 indie game developers from 25 countries, bringing in more than 200 indie titles. The newly added "Global Indie Game Pavilion" further expanded opportunities for global cooperation.

Indie House was more than a showcase—it served as a vital platform for developers to engage with gamers and gather direct feedback on in-development titles. For the third year in a row, a STEAM Sale was held, allowing gamers to purchase their favorite games at special discounts and add promising titles to their wishlists—offering creators both visibility and support.

Board Game Wonderland

Since 2015, Board Game Wonderland brought together timeless and inventive tabletop games from around the world. In 2025, the area featured over 80 tabletop games, including 13 collectible card games based on global IPs.

Whether visitors were newcomers or seasoned tabletop players, the space offered something for everyone—from family-friendly games to party games, brain-teasing puzzles, faction-based competitions, and collectible card battles. Board Game Wonderland delivered an unforgettable analog gaming experience for gamers of all ages.