GAME LINKER & Biz-Matching System is Now Live!〔2020-12-21〕
台北ゲームショウ2021「B2Bゾーン」ビジネスマッチング 無料申込開始 新サービス「GAME LINKER」始動〔2020-12-15〕
Taipei Game Show 2021 B2B Zone Biz-Matching System is Now Available for Registration Online Business Showcasing Platform "GAME LINKER" Debuts〔2020-12-15〕
Taipei Game Show Released the Finalists of Indie Game Award 2021 36 Countries, 144 Games running for 8 awards〔2020-12-04〕
Indie Game Award Finalists Released!〔2020-12-01〕
Taipei Game Show 2021 B2B Zone Calls for Sponsors!〔2020-11-20〕
Biz-Matching & B2B Zone Visitor Pass Now Open for Registration〔2020-11-20〕
2021年台北ゲームショウ Indie Game Award 8大賞を狙い 36ヵ国から144タイトルが参加〔2020-12-04〕
【PRESS RELEASE】Taipei Game Show 2021 is Back! New Platform Features Both Online and Offline Events〔2020-10-07〕
【プレスリリース】2021台北ゲームショウ リアルとバーチャルを融合して展示一新〔2020-10-06〕
[IGA Interview] 2020 Indie Game Award: Interview with Best Mobile Game Winner Gamtropy— an Adventure Game Combined with Social Community and Live Streaming〔2020-09-18〕
【TGS2021】B2B Zone & Indie House Hybrid Booth Registration Now Open〔2020-09-18〕
【TGS2021】Indie Game Award is Now Accepting Submission〔2020-09-18〕
[IGA Interview] 2020 Indie Game Award: Interview with Grand Prix and Best Narration Winner Devespresso Games—Explore Social Issues through Game Plots〔2020-09-15〕
[IGA Interview] 2020 Indie Game Award: Interview with Best VR Game Winner Tricore Inc.—Make VR Games the New Carrier for Literature〔2020-09-08〕
[IGA Interview] 2020 Indie Game Award: Interview with Best Innovation Winner Indoor Astronaut— Use Creativity to Build Friendship-testing Tracks〔2020-09-03〕
[IGA Interview] 2020 Indie Game Award: Interview with Best Design Winner Tako Studio—Simple, but Not Easy〔2020-08-27〕
[IGA Interview] 2020 Indie Game Award: Interview with Best Visual Art Winner Pixpil Games—A Magical Pixelated World in the Near Future〔2020-08-21〕
[IGA Interview] 2020 Indie Game Award: Interview with Best Audio Winner Mojiken Studio—the team who created an audio-visual feast〔2020-08-19〕
#「Taipei Game Show LINK Biz-Matching 2.0」30カ国のゲームビジネス連携に成功〔2020-07-09〕